I’ve been messing around with these optical illusion 3D portraits. They’re made by photoscanning someone with Polycam, creating an object that has an inverted relief of the scan within Blender, and then 3D printing the resulting object.Continue reading “Optical Illusion 3D Portrait Tests”
For KitBash3D’s Mission to Minerva challenge I made a couple of sci-fi fail videos in Blender. I hope you like ’em! 🙂
For some reason it seemed like a good idea to make a ZomBerry Box so here we are. The solvable maze on the back was neat to work on as well as designing how the actual bits of cereal would look.Continue reading “ZomBerry Box”
Some quick progress shots of the cat flip books I made last week. The animation was done in Blender using its Grease Pencil tool. Drawing with a mouse isn’t great so I used Astropad and an iPad to make drawing quite a bit easier. The pages were printed on a card stock by the old HP LaserJet printer my friend Keeley gave me a while ago. The holes were made using a screw punch and plain old string was used for the binding.
These were a lot of fun to make and I’m pretty excited to see what folks do with them. Heather said she was going to color hers — which will be neat to see. 🙂
Here are a bunch of random animations I did for the 2018 Charlotte ADDY Awards.
I made a bunch of different variations of Penrose Triangles rotating around — which was a lot of fun to figure out. Only one version is seen in this video tho.
For the awards I also made an app in Unity that allowed users to control these characters using an Xbox Kinect. Unfortunately we couldn’t get the projector we had working within the venue’s space so that whole experience was scrapped — but it was fun to build and maybe we’ll use it on something else in the future.
I participated in Ludum Dare 46 last weekend by making a game called CP-ARTY (CPR-party … get it). The theme was “keep it alive” so I made a CPR rhythm game where you’re doing chest compressions, mouth-to-mouth, and shooing off lookie-loos to the beat of a haphazardly thrown together track I created with SoundGrid.
This is the first game jam where I used Unity and the game’s 3D-based which went much better than I was expecting and was a lot of fun animating the low poly characters in Blender. All of the feedback so far has been extremely positive so I may spent more time fleshing this out into a longer, more polished game. 🙂