Ludum Dare 48

For Ludum Dare 48 I teamed up with Eric Goodnight and Yousef Danak to make a game. Eric handled the graphics, Yousef the sound, and I did the coding. The theme was “deeper and deeper” and we ended up creating a beat em up game called “Just Call Your Mom”. In it you play as “The Kid” who’s trying to fight his way out of corporate office depression by trying to get to a phone and call his mom. It’s a pretty silly game but was fun to make and has been pretty well received by the Ludum Dare community.

If we had some more time it would have been good to have added a block button, some more varied enemies, and a more fleshed out story — but overall I think we did a fantastic job! Aside from being a bit rusty with Unity I think everything went extremely well. I definitely need to start teaming up with more folks. It was nice bouncing ideas off of each other and not having to do everything myself for a change.

Here’s a video of the game in action:

We were particularly proud of the “call your mother” voice over on the title screen.

If you’re interested you can play “Just Call Your Mom” on Itch.io. 🙂

Ludum Dare 46

I participated in Ludum Dare 46 last weekend by making a game called CP-ARTY (CPR-party … get it). The theme was “keep it alive” so I made a CPR rhythm game where you’re doing chest compressions, mouth-to-mouth, and shooing off lookie-loos to the beat of a haphazardly thrown together track I created with SoundGrid.

You can play CP-ARTY online either on GitHub or Itch.io. Here’s a video of the game in action:

This is the first game jam where I used Unity and the game’s 3D-based which went much better than I was expecting and was a lot of fun animating the low poly characters in Blender. All of the feedback so far has been extremely positive so I may spent more time fleshing this out into a longer, more polished game. 🙂