Still Life is a short film I made over the last year or so. I’m pretty happy with how it turned out and love the xylophone music Heather made for it. 😛
Optical Illusion 3D Portrait Tests
I’ve been messing around with these optical illusion 3D portraits. They’re made by photoscanning someone with Polycam, creating an object that has an inverted relief of the scan within Blender, and then 3D printing the resulting object.
Continue reading “Optical Illusion 3D Portrait Tests”ZomBerry Commercial
I’ve finally finished that ZomBerry Commercial I’ve been working on!
Continue reading “ZomBerry Commercial”So long Wanana, LLC!
Welp, after a few of years of indie game dev, I’ve decided to take a break and focus on some of my other interests. With that understood, I’ll be removing the games I have for sale on the App Store & Steam, and will be dissolving Wanana, LLC. My free games that are available on itch.io will remain as is.
Also, it’s nice to have a place to jot down my thoughts and progress on things so I think I’ll keep this blog around in order to continue doing that. 🙂
Mission to Minerva Fails
For KitBash3D’s Mission to Minerva challenge I made a couple of sci-fi fail videos in Blender. I hope you like ’em! 🙂
ZomBerry Box
For some reason it seemed like a good idea to make a ZomBerry Box so here we are. The solvable maze on the back was neat to work on as well as designing how the actual bits of cereal would look.
Continue reading “ZomBerry Box”ZomBerry Test Animation
Here’s a test render of this ZomBerry character I’ve been messing around with using Lighting Boy Studio’s shader and Auto-Rig Pro. I figure the Thriller dance is probably as good of a rigging test as anything, right?
Continue reading “ZomBerry Test Animation”SQUADTS have arrived!
SQUADTS, the NFT project I’ve been working on, is finally open for public minting! You can check it out at squadts.com and mint one at squadts.com/mint if it strikes your fancy. 🙂
Ludum Dare 48
For Ludum Dare 48 I teamed up with Eric Goodnight and Yousef Danak to make a game. Eric handled the graphics, Yousef the sound, and I did the coding. The theme was “deeper and deeper” and we ended up creating a beat em up game called “Just Call Your Mom”. In it you play as “The Kid” who’s trying to fight his way out of corporate office depression by trying to get to a phone and call his mom. It’s a pretty silly game but was fun to make and has been pretty well received by the Ludum Dare community.
If we had some more time it would have been good to have added a block button, some more varied enemies, and a more fleshed out story — but overall I think we did a fantastic job! Aside from being a bit rusty with Unity I think everything went extremely well. I definitely need to start teaming up with more folks. It was nice bouncing ideas off of each other and not having to do everything myself for a change.
Here’s a video of the game in action:
We were particularly proud of the “call your mother” voice over on the title screen.
If you’re interested you can play “Just Call Your Mom” on Itch.io. 🙂
Cat Flip Book Progress
Some quick progress shots of the cat flip books I made last week. The animation was done in Blender using its Grease Pencil tool. Drawing with a mouse isn’t great so I used Astropad and an iPad to make drawing quite a bit easier. The pages were printed on a card stock by the old HP LaserJet printer my friend Keeley gave me a while ago. The holes were made using a screw punch and plain old string was used for the binding.
These were a lot of fun to make and I’m pretty excited to see what folks do with them. Heather said she was going to color hers — which will be neat to see. 🙂